Play and Spiel are not the Same: Anti-Wittgensteinian Arguments and Consideration of Game as a Kind of Human Play:

Published on Sep 1, 2021in Games and Culture
· DOI :10.1177/1555412020973104
Felix Lebed2
Estimated H-index: 2
(Kaye Academic College of Education)
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Abstract
The differences between categories of play in English and spiel in German (or jeu in French and so on) are essential because any complex ludic category includes games that are organized and restric...
References19
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#1Felix Lebed (Kaye Academic College of Education)H-Index: 2
ABSTRACTFormulating a metaphysical definition of human play faces three main difficulties. First, for many years the very possibility, or need, for such a definition has been questioned. Second, ve...
2 CitationsSource
#1Shira Chess (UGA: University of Georgia)H-Index: 10
#2Christopher A. Paul (SU: Seattle University)H-Index: 8
This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing ...
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ABSTRACTAn essential and yet often neglected motivation of Bernard Suits’ elevation of gameplay to the ideal of human existence is his account of capacities along perfectionist lines and the function of games in eliciting them. In his work Suits treats the expression of these capacities as implicitly good and the purest expression of the human telos. Although it is a possible interpretation to take Suits’ utopian vision to mean that gameplay in his future utopia must consist of the logically ine...
9 CitationsSource
#1Jaakko Stenros (UTA: University of Tampere)H-Index: 16
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of “game” by working out their answers to the 10 questions regarding game definition presented in here.
37 CitationsSource
AbstractWittgenstein did not claim that the ordinary language concept ‘game’ cannot be defined: he claimed that there are multiple definitions that can be adopted for special purposes, but no single definition applicable to all games. I will defend this interpretation of Wittgenstein’s position by showing its compatibility with a pragmatic argumentative view of definitions, and how this view accounts for the diversity of disagreeing game definitions in definitional disputes.
5 CitationsSource
#1Chad R Carlson (PSU: Pennsylvania State University)H-Index: 2
14 CitationsSource
The extent to which the multifaceted concept of play structures the Victorian sense of self, indeed, the Victorian experience of modernity, has never been fully explored. From the sportive logic underlying Darwin’s theory of natural selection, through the middle-class faith in rational recreation and autotelic amusements, to the political efficacy of holidays in the promotion of national identity, popular debates raged in the nineteenth century about the meaning and value of play as a central co...
14 CitationsSource
This essay extends Johan Huizinga’s analysis of the concept of play as expressed in language, with particular attention to the shifting semantics of the words “play” and “game” in English over the course of the Middle Ages. It also considers the relationship between playing and interpretation in Huizinga’s own work and in medieval literary studies influenced by him. If play is the way a society expresses its interpretation of life and the world (as Huizinga claims in Homo Ludens ), and if much m...
10 CitationsSource
#1Kristen Lucas (Purdue University)H-Index: 15
#2John L. Sherry (MSU: Michigan State University)H-Index: 16
In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults’ reasons for video game use, preferred game genres, and amount of game play are reported. Female respondents report less frequent play, less motivation to play in social situations, and less orientation to game genres featuring competiti...
587 CitationsSource
#1Bernard Suits (UW: University of Waterloo)H-Index: 10
(2004). Venn and the Artof Category Maintenance. Journal of the Philosophy of Sport: Vol. 31, No. 1, pp. 1-14.
15 CitationsSource
Cited By1
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Every cultural phenomenon is multifaceted and only with great difficulty can it fit into the framework of one general concept. The term ‘sport’ is such a broad concept, because the great wealth of ...
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