Games and Culture
Papers 534
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#1Lucy Sparrow (University of Melbourne)H-Index: 1
#2Martin Gibbs (University of Melbourne)H-Index: 37
Last. Michael Arnold (University of Melbourne)H-Index: 23
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This study introduces the ludic ethics approach for understanding the moral deliberations of players of online multiplayer games. Informed by a constructivist paradigm that places players’ everyday...
#1Adam Michael Leonard Jerrett (University of Portsmouth)
#2Peter Howell (University of Portsmouth)H-Index: 45
Last. Neil Dansey (University of Portsmouth)H-Index: 3
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Games often encourage players to feel empathy for characters or scenarios by design. However, the term ‘empathy’ is often misunderstood and used in a variety of contexts as a substitute for feeling...
#1Brody J. Ruihley (Miami University)H-Index: 3
#2Andrew C. Billings (UA: University of Alabama)H-Index: 32
Last. Nick Buzzelli (UA: University of Alabama)
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The fantasy sport industry has seen tremendous changes in the past five years, thanks in large part to increased participation, media acceptance, easing of legal pressure, and the proliferation of ...
#1Kristian Redhead Ahm (UCPH: University of Copenhagen)
This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that enga...
#1Mia Consalvo (Concordia University)H-Index: 24
#2Dan StainesH-Index: 4
Game engines have largely become synonymous with the production of certain game genres, and creating games outside those genres is at the least cumbersome if not outright impossible to do. This stu...
#1Felix Lebed (Kaye Academic College of Education)H-Index: 2
The differences between categories of play in English and spiel in German (or jeu in French and so on) are essential because any complex ludic category includes games that are organized and restric...
1 CitationsSource
#1Mark BrownH-Index: 31
#1Mark BrownH-Index: 1
Last. Sky LaRell Anderson (University of St. Thomas (Minnesota))
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This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, award...
2 CitationsSource
#1Brian TaeHyuk Keum (UCLA: University of California, Los Angeles)H-Index: 8
#2Maynard Hearns (UCSC: University of California, Santa Cruz)
Although online racism occurs frequently and explicitly in online gaming (e.g., anti-Black hate speeches), no research has examined the psychological impact on racial/ethnic minority players. Thus,...
#1Jessica A. Robinson (KU: Kutztown University of Pennsylvania)
#2Nicholas David Bowman (TTU: Texas Tech University)
World of Warcraft (WoW) Classic (released August 2019) allows players to return to the original game experience. This study considers how WoW players experience game content through media nostalgia...
Developer credit has been a contested issue in the video game industry since the 1970–80s, when Atari prevented its programmers from publicly claiming authorship for games they had developed. The n...
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