Cognitive and metacognitive support in learning with a serious game about demographic change

Volume: 103, Pages: 120 - 129
Published: Feb 1, 2020
Abstract
The goal of this experiment was to investigate the impact of metacognitive training, and metacognitive and cognitive prompting, in a game-based simulation related to demographic change. The work here is based on supporting learning with serious games by scaffolding students’ self-regulated learning by fostering metacognition in constructivist learning environments. The impact of metacognitive training, and/or cognitive and metacognitive...
Paper Details
Title
Cognitive and metacognitive support in learning with a serious game about demographic change
Published Date
Feb 1, 2020
Volume
103
Pages
120 - 129
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