An adoption model for virtual reality games: The roles of presence and enjoyment

Volume: 42, Pages: 101239 - 101239
Published: Sep 1, 2019
Abstract
Since virtual reality (VR) and augmented reality (AR) have become promising technologies in the entertainment and display industry, a large number of companies have provided content and services with VR and AR technologies. Among them, video games have been considered as one of the biggest markets for VR technologies because those technologies can be used to increase the degree of players perceived reality. However, few studies have explored...
Paper Details
Title
An adoption model for virtual reality games: The roles of presence and enjoyment
Published Date
Sep 1, 2019
Volume
42
Pages
101239 - 101239
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