Playing Around With Morality: Introducing the Special Issue on “Morality Play”:

Published on Jun 1, 2019in Games and Culture1.9
· DOI :10.1177/1555412017738862
Malcolm Ryan12
Estimated H-index: 12
(Macquarie University),
Paul Formosa10
Estimated H-index: 10
(Macquarie University),
Rowan Tulloch5
Estimated H-index: 5
(Macquarie University)
This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue.
📖 Papers frequently viewed together
1 Author (Miguel Sicart)
Sep 22, 2017 in DIGRA (Digital Games Research Association)
#1Malcolm RyanH-Index: 12
#2Dan Staines (Concordia University)H-Index: 4
Last. Paul FormosaH-Index: 10
view all 3 authors...
Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and des...
#1Michael James HeronH-Index: 10
#2Pauline BelfordH-Index: 6
Pauline Belford is a freelance lecturer, researcher and indie game developer with over a decade’s experience in education. She is also a directory of the company Imaginary Realities. Her work focuses on ethics and issues of accessibility in video games. She has worked in both further and higher education as an advocate and a curriculum designer for the inclusion of game development topics as a core part of teaching issues of computing and software development.
#1Jamey StevensonH-Index: 1
#1Miguel Sicart (ITU: IT University of Copenhagen)H-Index: 14
This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why c...
#1Raph KosterH-Index: 2
#2William WrightH-Index: 17
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why its the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learn...
#1Johan HuizingaH-Index: 17
The sociology of culture seeks to locate the world of the arts within the broader context of the institutions and ideology of society. This wide-ranging set covers the sociology of dance, literary taste and cinema. Taking into account also the cultural context of play and child-rearing, this is important reading for students and researchers in Cultural Studies.
Cited By1
#1Lucy Sparrow (University of Melbourne)H-Index: 2
#2Martin Gibbs (University of Melbourne)H-Index: 38
Last. Michael A. Arnold (University of Melbourne)H-Index: 43
view all 3 authors...
This study introduces the ludic ethics approach for understanding the moral deliberations of players of online multiplayer games. Informed by a constructivist paradigm that places players’ everyday...
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