Improving high school students' executive functions through digital game play

Volume: 117, Pages: 50 - 58
Published: Feb 1, 2018
Abstract
Executive functions (EF), the skills required to plan, monitor and control cognitive processes, are linked to many important educational and developmental outcomes. The Alien Game is a digital game developed to train the EF subskill of shifting. High school students (N = 82; age range 14–18 years; average = 15.5 years) were asked to play the Alien Game for 20 min per week for 6 consecutive weeks. Two EF measures were administered before and...
Paper Details
Title
Improving high school students' executive functions through digital game play
Published Date
Feb 1, 2018
Volume
117
Pages
50 - 58
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