Journal of Educational Computing Research
IF
3.09
Papers
1,534
Papers 1,638
1 page of 164 pages (1,638 results)
Newest
The application of different virtual reality interventions has been recently gaining interest from researchers and practitioners. Due to the current COVID-19 pandemic, higher education institutions...
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#1Ruangsak Trakunphutthirak (SWU: Srinakharinwirot University)
#2Vincent C. S. Lee (Monash University)H-Index: 18
Educators in higher education institutes often use statistical results obtained from their online Learning Management System (LMS) dataset, which has limitations, to evaluate student academic perfo...
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#1Vipin Verma (ASU: Arizona State University)H-Index: 2
#2Scotty D. Craig (ASU: Arizona State University)H-Index: 21
Last. Ashish Amresh (ASU: Arizona State University)H-Index: 8
view all 5 authors...
Detection and responding to a player’s affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game au...
Source
#1Fan Ouyang (ZJU: Zhejiang University)H-Index: 6
#2Tengjiao Ling (ZJU: Zhejiang University)
Last. Pengcheng Jiao (ZJU: Zhejiang University)H-Index: 18
view all 3 authors...
Group cognition is a cognitive science concept that studies how groups think, learn, and work. Most research investigates group cognition as a qualitative-oriented phenomenon. From a quantitative p...
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#1Tzu-Hsiang Peng (NTHU: National Tsing Hua University)
#2Tzu-Hua Wang (NTHU: National Tsing Hua University)
Pedagogical agents (PAs) are a crucial aspect of the e-learning environment. A PA is defined as a virtual character presented on an interface, and they are designed to promote student learning. PAs...
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As a dynamic and multifaceted construct, computational thinking (CT) has proven to be challenging to conceptualize and assess, which impedes the development of a workable ontology framework. To add...
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#1Li Cheng (UF: University of Florida)H-Index: 6
#2Ray Pastore (UNCW: University of North Carolina at Wilmington)H-Index: 8
Last. Albert D. Ritzhaupt (UF: University of Florida)H-Index: 5
view all 3 authors...
With the explosion of multimedia learning environments and the use of digital time-compression algorithms in common software and hardware, we need guidance on how to use this technology without sac...
Source
#1Yusuf Can Semerci (Yeditepe University)H-Index: 1
#2Dionysis Goularas (Yeditepe University)H-Index: 5
Estimating the flow state of students in a course allows evaluating their sentimental state and the challenges they are facing. In e-learning platforms, the evaluation of flow state is a complex ta...
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#1Marko Pejić (University of Novi Sad)
#2Goran Savić (University of Novi Sad)H-Index: 7
Last. Milan Segedinac (University of Novi Sad)H-Index: 4
view all 3 authors...
This study proposes a software system for determining gaze patterns in on-screen testing. The system applies machine learning techniques to eye-movement data obtained from an eye-tracking device to...
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#1Shenghua Zha (USA: University of South Alabama)H-Index: 10
#2Debra A. L. Morrow (USA: University of South Alabama)
Last. Shane Mitchell (USA: University of South Alabama)
view all 4 authors...
Computer science and computational thinking (CT) education in K-12 schools have been escalating in recent years. A couple of CT instructional models have been proposed to depict the roles of CT in ...
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