Original paper
The Pedagogical Use of Gamification in English Vocabulary Training and Learning in Higher Education
Abstract
One of the persistent challenges in vocabulary teaching is that EFL students must learn a certain number of words to operate in English, yet class time is limited. While the usage of gamification applications may alleviate some of these issues, research on the usefulness of gamification apps and their potential to assist student vocabulary learning outside of the classroom is currently limited. This study used a quasi-experimental method to...
Paper Details
Title
The Pedagogical Use of Gamification in English Vocabulary Training and Learning in Higher Education
Published Date
Dec 26, 2022
Journal
Volume
13
Issue
1
Pages
24 - 24