Two decades of game concepts in digital learning environments – A bibliometric study and research agenda

Volume: 173, Pages: 104296 - 104296
Published: Nov 1, 2021
Abstract
In recent years, using game concepts for educational purposes in digital environments has become continually more popular and relevant. Games can be used to motivate and engage users in regular system use and, in the end, support learners in achieving better learning outcomes. In this context, different kinds of game concepts exist, such as gamification or serious games, each with a different perspective and usefulness in digital learning...
Paper Details
Title
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda
Published Date
Nov 1, 2021
Volume
173
Pages
104296 - 104296
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