Original paper
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
Published: Oct 17, 2019
Abstract
Iterative playtesting of games is crucial, but remains a time consuming and ad-hoc process. In this work, we streamlined and systematized the playtesting process by adding support for crowdsourced, on-demand playtesting directly into a game development environment to test and evaluate platform games. Our system, called ARAPID (As Rapid As Possible Iterative Design), manages playtesting from a control panel in Unity and recruits players from...
Paper Details
Title
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
Published Date
Oct 17, 2019
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History