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Deconstructing Candy Crush: what instructional design can learn from game design
Volume: 32, Issue: 3, Pages: 150 - 164
Published: May 20, 2015
Abstract
Purpose – The purpose of this paper is to explore four general design features of King Digital Entertainment’s game “Candy Crush Saga” – structural, social, cognitive, and emotional – that reflect the principles of Universal Design for Learning and discusses how these features can be applied to course design in order to motivate learner persistence and increase student success. Design/methodology/approach – Both authors are casual Candy Crush...
Paper Details
Title
Deconstructing Candy Crush: what instructional design can learn from game design
Published Date
May 20, 2015
Volume
32
Issue
3
Pages
150 - 164