Methodology for playtesting serious games A case study using a mixed method approach

Published on Nov 11, 2013
· DOI :10.1109/IGIC.2013.6659130
Mary Magee Quinn3
Estimated H-index: 3
Carl Symborski4
Estimated H-index: 4
+ 3 AuthorsStephanie Granato1
Estimated H-index: 1
This paper describes a case study using a mixed method approach to playtesting a serious computer game designed to identify and mitigate cognitive bias. This approach incorporated in-depth data collection through the use of recordings of the screen and voice of the player while testing, a detailed survey, and a follow-up focus group. The data collection methodology served to provide detailed feedback from playtesters that was analyzed and used to make continuous and timely changes to the game.
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