The banality of simulated evil: designing ethical gameplay
Abstract
This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this...
Paper Details
Title
The banality of simulated evil: designing ethical gameplay
Published Date
Jul 14, 2009
Volume
11
Issue
3
Pages
191 - 202
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