Exploring Self-regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design

Volume: 7
Published: Sep 27, 2016
Abstract
This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne's model of self-regulation (Winne, 2001) guided the study. The main assumption of this study was that expert video game players used more processes of self-regulation than the less-expert players. We surveyed 143 college students about their game playing frequency, habits, and use...
Paper Details
Title
Exploring Self-regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design
Published Date
Sep 27, 2016
Volume
7
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