Computers in Education
Papers 1997
1 page of 200 pages (1,997 results)
#1Mubashrah SaddiqaH-Index: 1
#2Rikke MagnussenH-Index: 7
Last. Jens Myrup PedersenH-Index: 19
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Abstract null null Advancements in data technology provide easy access to open data sets that can act as raw material to promote data competencies in the education domain. In this study, we investigate how open data can be used to develop digital and data literacy skills among secondary school students (ages 11–15). Using qualitative and quantitative research methods, we identify how data collection and analysis can be integrated into school education using openly available data sets. We also te...
#1Andreas Lachner (University of Tübingen)H-Index: 12
#2Armin Fabian (University of Tübingen)
Last. Philipp Thomas (UEW: University of Education, Winneba)H-Index: 2
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Abstract null null Against the backdrop of preparing students for a digitalized future, supporting pre-service teachers' development of technological pedagogical content knowledge (TPACK) has become paramount in pre-service teacher education. Whether and how pre-service teachers' acquisition of TPACK could be supported is still an open question, as previous research predominantly relied on correlational data and/or self-report assessments. Based on previous research, we developed subject-specifi...
#1Aneta Przepiorka (KUL: John Paul II Catholic University of Lublin)H-Index: 21
#2Agata Błachnio (KUL: John Paul II Catholic University of Lublin)H-Index: 21
Last. Paweł Kot (KUL: John Paul II Catholic University of Lublin)
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Abstract null null Mobile phones have become an indispensable tool in different areas of life, however this often results in some negative effects, especially among their youngest users. The aim of the present study is to analyze the relationship between social anxiety and social skills via problematic smartphone use (PSU) for predicting somatic symptoms and academic performance. A total of N = 427 primary school students aged from 10 to 14 participated in the study and the following tools were ...
#1Hui-Min Lai (National Taichung University of Science and Technology)
Abstract null null Flipped learning emphasizes substantial peer interaction, and most teachers use groups for discussions or to assign tasks. The purpose of this study was to develop and test a student behavioral engagement model in a group-based flipped learning context by drawing on expectancy-value theory (EVT) and an interactional psychology perspective. Since interactional psychology considers human behavior a function of interaction between an individual and an encountered situation, we de...
#1Natercia Valle (UF: University of Florida)H-Index: 2
#2Pavlo D. Antonenko (UF: University of Florida)H-Index: 16
Last. Benjamin Baiser (UF: University of Florida)H-Index: 19
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Abstract null null There is an increasing trend of learning analytics dashboards (LADs) being used to provide feedback to learners. However, there is little empirical evidence about the influence of their design features on learners' cognitive and affective outcomes, especially in high-anxiety courses such as statistics. To address this gap, this study employed a two-group experimental design applied to an authentic setting to assess the influence of task-value scaffolding in a LAD on learners' ...
#1Lasse X Jensen (UCPH: University of Copenhagen)
#2Margaret Bearman (Deakin University)H-Index: 22
Last. David Boud (Middlesex University)H-Index: 77
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Abstract null null Technologies associated with online learning have led to many new feedback practices and expanded the meaning of feedback beyond the traditional focus on instructor comments, but conceptual work on online feedback has not followed. This paper investigates how online learning researchers understand feedback's role in teaching and learning, and discusses how these understandings influence what research questions are asked, and what online feedback practices are recommended. null...
#1Sofia Schöbel (University of Kassel)H-Index: 5
#2Mohammed Saqr (KTH: Royal Institute of Technology)H-Index: 4
Last. Andreas Janson (HSG: University of St. Gallen)H-Index: 1
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Abstract null null In recent years, using game concepts for educational purposes in digital environments has become continually more popular and relevant. Games can be used to motivate and engage users in regular system use and, in the end, support learners in achieving better learning outcomes. In this context, different kinds of game concepts exist, such as gamification or serious games, each with a different perspective and usefulness in digital learning environments. Because developing and u...
#1Matti Nelimarkka (UH: University of Helsinki)H-Index: 7
#2Teemu Leinonen (Aalto University)H-Index: 14
Last. Philip Dean (Aalto University)
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Abstract null null Online communities and social-network sites are used to deliver professional-development services for teachers. Professional development should help teachers to reflect on their practice and improve in helping them to guide students' growth. Peer and community models, such as coaching and sharing knowledge in network and knowledge communities, have been proposed. Recently these practices have been taken into use in social media services, such as Facebook. Although earlier rese...
#1Chin-Feng Lai (NCKU: National Cheng Kung University)H-Index: 29
#2Hua-Xu Zhong (NCKU: National Cheng Kung University)
Last. Po Sheng Chiu (NCYU: National Chiayi University)H-Index: 11
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Abstract null null Currently, flipped learning requires a framework that will give novices and students the ability to face the complex problems encountered in programming courses. It is necessary to design a design thinking learning framework that addresses independent learning and specific processes that will improve students' 21st-century skills. The existing literature has not implemented flipped programming courses from a design thinking perspective (Cook & Bush, 2018), which would thus be ...
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