Nick Zap
University of Victoria
Competence (human resources)Immersive technologyHuman–computer interactionStereoscopyEngineeringComputer-mediated realityMathematics educationAugmented realityPsychologyLibrary scienceEducational technologyPolitical scienceInstructional simulationPedagogyWeb accessibilityMixed realityGraphicsVirtual machinePerceptionAlternative assessmentContext (language use)Cognitive toolsScience instructionRegular classroomFollow up studiesEvaluation methodsStudent perceptionsObject (philosophy)Learning communityPublic relationsComputer scienceExpectancy-value theoryMultimediaAnimationMetaverseKnowledge managementVirtual learning environmentTeaching methodOrientation (computer vision)
12Publications
4H-index
35Citations
Publications 14
Newest
#2Nick ZapH-Index: 4
Source
#1Jillianne Code (UBC: University of British Columbia)H-Index: 10
#2Nick Zap (UVic: University of Victoria)H-Index: 4
#1Nick Zap (UVic: University of Victoria)H-Index: 4
#2Jillianne Code (UVic: University of Victoria)H-Index: 10
#1Jillianne Code (UVic: University of Victoria)H-Index: 10
#2Jody Clarke-Midura (Harvard University)H-Index: 14
Last. Chris Dede (Harvard University)H-Index: 54
view all 4 authors...
determining the effectiveness of any educational technology depends upon teachers’ and learners’ perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual performance project at harvard university is developing and studying the feasibility of using immersive technology to develop performance assessments of middle school students’ scientific inquiry. This article reports the findings of a series of two studies conducted with us middle school students an...
#1Jillianne Code (UVic: University of Victoria)H-Index: 10
#2Nick Zap (SFU: Simon Fraser University)H-Index: 4
#1Nick Zap (SFU: Simon Fraser University)H-Index: 4
#2Craig Montgomerie (U of A: University of Alberta)H-Index: 3
#1Jason A. Chen (W&M: College of William & Mary)H-Index: 13
#2Nick Zap (SFU: Simon Fraser University)H-Index: 4
Last. Chris Dede (Harvard University)H-Index: 54
view all 3 authors...
The purpose of this chapter is to bring a rigorous and well-studied theoretical framework of motivation to the study and design of virtual learning environments. The authors outline the key motivation constructs that compose Eccles and Wigfield’s Expectancy-Value Theory (e.g., Eccles, et al., 1989; Wigfield & Eccles, 1992, 2000), and how it can be used in the creation of a virtual learning environment designed to promote students’ interest in and motivation to pursue Science, Technology, Enginee...
Source
#1Jody Clarke-Midura (Harvard University)H-Index: 14
#2Jillianne Code (UVic: University of Victoria)H-Index: 10
Last. Chris Dede (Harvard University)H-Index: 54
view all 4 authors...
Source
#1Jody Clarke-MiduraH-Index: 14
#2Jillianne CodeH-Index: 10
Last. Chris DedeH-Index: 54
view all 4 authors...
#1Jillianne Code (UVic: University of Victoria)H-Index: 10
#2Jody Clarke-Midura (Harvard University)H-Index: 14
Last. Chris Dede (Harvard University)H-Index: 54
view all 4 authors...
Source
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