Mia Consalvo
Concordia University
The InternetAdvertisingEngineeringSociologyPsychologyGame mechanicsPolitical scienceGame studiesIdentity (social science)CheatingMedia studiesVideo gameComputer scienceGame DeveloperVideo game designMultimediaGame designVideo game developmentVideo game cultureSocial psychology
118Publications
24H-index
2,454Citations
Publications 117
Newest
#1Shira Chess (UGA: University of Georgia)H-Index: 10
#2Adrienne L. Massanari (AU: American University)H-Index: 9
Last. Kelly Boudreau (Harrisburg University of Science and Technology)H-Index: 3
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From the start, play and game studies scholars have investigated the experiences of women and girls who play games online, as well as gendered assumptions around digital as well as non-digital play (Brunner et al., 2000; Bryce & Rutter, 2002; Delamere & Shaw, 2008; Fron et al., 2007a, 2007b; Pearce, 2009). Scholars have challenged ideas such as that girls and women have weaker gameplay skills than boys and men (Jenson & De Castell, 2008), that women are not interested in competitive play (Taylor...
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#1Andrew Phelps (Cant.: University of Canterbury)H-Index: 8
#2Mia Consalvo (Concordia University)H-Index: 24
Last. Samuel Smyth (AU: American University)
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This paper examines how microstreamers either intentionally or null null null null null null null unintentionally share their intimate physical spaces with audiences. While most streaming null null null null null null null research focuses on larger and/or monetized professional streamers, there is emerging null null null null null null null research on ‘microstreaming’—streams whose audiences are often as low as single digits—and null null null null null null null their importance as smaller, m...
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#1Mia Consalvo (Concordia University)H-Index: 24
#2Dan StainesH-Index: 4
Game engines have largely become synonymous with the production of certain game genres, and creating games outside those genres is at the least cumbersome if not outright impossible to do. This stu...
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#1Michael Iantorno (Concordia University)
#2Courtney Blamey (Concordia University)
Last. Mia Consalvo (Concordia University)H-Index: 24
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#1Mia Consalvo (Concordia University)H-Index: 24
#2Andrew Phelps (Cant.: University of Canterbury)H-Index: 8
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#1Andrew Phelps (Cant.: University of Canterbury)H-Index: 8
#2Mia Consalvo (Concordia University)H-Index: 24
Last. Nicholas David Bowman (TTU: Texas Tech University)H-Index: 27
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#2Shawn Suyong Yi Jones (Concordia University)H-Index: 1
Last. Mia ConsalvoH-Index: 24
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While many studies suggest media representations of marginalized social groups play a vital role in shaping one’s worldview (Gerbner et al. 1994) or normalizing power imbalances (Harwood and Anderson 2002), videogames continue to privilege characters that are White, adult and male. This paper revisits key questions addressed in Williams, et al.’s “The Virtual Census: Representation of Gender, Race and Age in Videogames” (2009) to examine how representations of gender, race, and age in videogames...
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#1Erin K. O'Loughlin (Concordia University)H-Index: 14
#2Hartley Dutczak (Lond: University of London)H-Index: 5
Last. Tracie A. Barnett (McGill University)H-Index: 29
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Because of rapid evolution in exergaming technology and content, the literature on the benefits of exergaming needs ongoing review. Updated syntheses incorporating high-quality critical assessments...
2 CitationsSource
#1Andrew Phelps (Cant.: University of Canterbury)H-Index: 8
#2Mia Consalvo (Concordia University)H-Index: 24
5 CitationsSource