Matthew Schmidt
University of Florida
Human–computer interactionEngineeringMathematics educationPsychologyInstructional designEducational technologyUsabilityPedagogyVirtual realityUser experience designAutismSocial competencePsychological interventionAutism spectrum disorderIntervention (counseling)Computer scienceProcess (engineering)CurriculumMultimediaKnowledge managementVirtual learning environmentApplied psychology
70Publications
11H-index
364Citations
Publications 76
Newest
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view all 4 authors...
#1Noah Glaser (ODU: Old Dominion University)H-Index: 6
#2Matthew Schmidt (UF: University of Florida)H-Index: 11
The aims of this systematic literature review were to uncover, analyze, and present design characteristics of virtual reality (VR) systems that have been designed as training tools for individuals ...
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#1Matthew Schmidt (UF: University of Florida)H-Index: 11
#2Rui Huang (UF: University of Florida)H-Index: 2
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning—the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning experience design (LXD). Imprecise, interchangeable, and reductive usage of terms and concepts related to LXD frustrates efforts to situate and connect the estab...
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#1Matthew Schmidt (UF: University of Florida)H-Index: 11
#2Nigel Newbutt (UF: University of Florida)H-Index: 8
Interest in the use of virtual reality (VR) technologies for individuals with autism has been increasing for over two decades. Recently, research interest has been growing in the area of immersive virtual reality (IVR) technologies thanks to increased availability and affordability. Affordances and theorized benefits of IVR for individuals with autism are quite promising, with the majority of research reports overwhelmingly presenting positive outcomes. Notably absent in the dominant research di...
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#1Matthew Schmidt (UF: University of Florida)H-Index: 11
#2Noah Glaser (UConn: University of Connecticut)H-Index: 6
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent and theoretical guidance. Further, research in this area often fails to include participants in the design of interventions. This paper seeks to address these gaps. A proof-of-concept adaptive skills intervention for adults on the autism spectrum was developed to promote safe and appropriate utilization of public transportation. Grounded in theories of complexity and generalization, technological and p...
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#1Stacey P. Raj (Xavier University)H-Index: 8
#2Matthew Schmidt (UF: University of Florida)H-Index: 11
Last. Shari L. Wade (Cincinnati Children's Hospital Medical Center)H-Index: 64
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#1Matthew SchmidtH-Index: 11
#2Noah GlaserH-Index: 6
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#1Avani C. Modi (UC: University of Cincinnati)H-Index: 48
#2Constance A. Mara (UC: University of Cincinnati)H-Index: 13
Last. Shari L. Wade (UC: University of Cincinnati)H-Index: 64
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Objective To examine changes in emotional and behavioral functioning and health-related quality of life (HRQOL) following a web-based executive functioning (EF) intervention open pilot trial (e.g., Epilepsy Journey) for adolescents with epilepsy. Methods Adolescents with an established diagnosis of epilepsy, EF deficits, and without developmental disorders participated in a single-arm trial of Epilepsy Journey. Epilepsy Journey is a gamified, online learning environment comprised of 10 learning ...
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#1Matthew Schmidt (UC: University of Cincinnati)H-Index: 11
#2Carla Schmidt (UC: University of Cincinnati)H-Index: 5
Last. Heath Palmer (UC: University of Cincinnati)H-Index: 1
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ABSTRACTInformation and communication technologies (ICT) have been widely adopted in the intervention literature for individuals with Autism Spectrum Disorder (ASD). The systematic and predictable ...
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