The rise of motivational information systems: A review of gamification research

Volume: 45, Pages: 191 - 210
Published: Apr 1, 2019
Abstract
Today, our reality and lives are increasingly game-like, not only because games have become a pervasive part of our lives, but also because activities, systems and services are increasingly gamified. Gamification refers to designing information systems to afford similar experiences and motivations as games do, and consequently, attempting to affect user behavior. In recent years, popularity of gamification has skyrocketed and manifested in...
Paper Details
Title
The rise of motivational information systems: A review of gamification research
Published Date
Apr 1, 2019
Volume
45
Pages
191 - 210
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