Flow and enjoyment beyond skill-demand balance: The role of game pacing curves and personality
Abstract
According to flow theory, skill-demand balance is optimal for flow. Experimentally, balance has been tested only against strong overload and strong boredom. We assessed flow and enjoyment as distinct experiences and expected that they (a) are not optimized by constant balance, (b) experimentally dissociate, and (c) are supported by different personality traits. Beyond a constant balance condition (“balance”), we realized two dynamic pacing...
Paper Details
Title
Flow and enjoyment beyond skill-demand balance: The role of game pacing curves and personality
Published Date
Feb 25, 2016
Journal
Volume
40
Issue
4
Pages
507 - 519
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