"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games

Published: Jan 1, 2016
Abstract
We analyze social affordances from World of Warcraft (WoW), a massively multiplayer online role-playing game (MMO). These affordances contributed to community development and social experiences. To reduce the time needed to play and make gameplay easier, expansions to the game removed or altered many affordances. The changes were appealing to some, but diminished social experience, to the dismay of other players. As social life continues to move...
Paper Details
Title
"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games
Published Date
Jan 1, 2016
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