‘Wicked problems’ as catalysts for learning in educational ethics games

Volume: 16, Issue: 4, Pages: 492 - 509
Published: Sep 23, 2021
Abstract
In this paper we discuss the potential of digital games to create meaningful educational experiences that contribute to the learning of ethics in higher education (HE) Science, Technology, Engineering and Mathematics (STEM) degrees. We describe the design of a new digital ethics game with a focus on the challenges we encountered when applying existing theoretical frameworks for educational games and propose ways to address these challenges. We...
Paper Details
Title
‘Wicked problems’ as catalysts for learning in educational ethics games
Published Date
Sep 23, 2021
Volume
16
Issue
4
Pages
492 - 509
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.