Evaluating a Persuasive Intervention for Engagement in a Large University Class

Volume: 31, Issue: 4, Pages: 700 - 725
Published: Jul 13, 2021
Abstract
Persuasive Technologies (PT) are computational methods, strategies, and design techniques, grounded in social psychology to change user attitudes/behaviours. PTs have been applied in diverse areas, such as eCommerce, health, workplace, vehicles, urban and ambient environments. A kind of PT that has become popular in eLearning is known under the name “Gamification” – introducing game mechanics (such as points, levels, badges, leaderboards) into...
Paper Details
Title
Evaluating a Persuasive Intervention for Engagement in a Large University Class
Published Date
Jul 13, 2021
Volume
31
Issue
4
Pages
700 - 725
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