Visual fatigue induced by watching virtual reality device and the effect of anisometropia

Volume: 64, Issue: 12, Pages: 1522 - 1531
Published: Jul 24, 2021
Abstract
The effect of small anisometropia on visual fatigue when using virtual reality (VR) devices was investigated. Participants (n = 34) visited three times. In the first visit, VR exposure (10 min) was conducted with the full correction of the refractive error of both eyes. Experimental anisometropia was induced by adding a + 1.0 dioptre spherical lens either on the dominant eyes in the second visit or on the non-dominant eyes in the third visit. At...
Paper Details
Title
Visual fatigue induced by watching virtual reality device and the effect of anisometropia
Published Date
Jul 24, 2021
Journal
Volume
64
Issue
12
Pages
1522 - 1531
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