Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences

Volume: 37, Issue: 5, Pages: 1263 - 1284
Published: Jun 1, 2021
Abstract
Experiences in immersive 3D virtual reality (VR) are more presence-inducing, and so it may be tempting to claim that content will be learned better in VR. This randomized control trial study on natural selection challenges that assumption. This study answers the question of whether learning STEM in an immersive 3D VR environment is always superior to learning via a 2D monitor (PC). This is a 2 × 2 × 3 design. The first factor is platform...
Paper Details
Title
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences
Published Date
Jun 1, 2021
Volume
37
Issue
5
Pages
1263 - 1284
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