Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale

Volume: 12, Issue: 1, Pages: 16 - 33
Published: Apr 12, 2021
Abstract
This article describes the educational, operational, and practical implementation of an upper-division undergraduate studio-style course centered on the subject of game production. Specifically, the article addresses the course organization and processes, the institutional context for the course (i.e., its situated role in the larger curriculum), the overall structure of the course both from a pedagogical and operational point of view, and...
Paper Details
Title
Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale
Published Date
Apr 12, 2021
Volume
12
Issue
1
Pages
16 - 33
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