Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review

Volume: 16, Issue: 4, Pages: 714 - 727
Published: Jun 4, 2021
Abstract
Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation and peer support are critical PA facilitators in AYA cancer survivors. Active video games (AVGs) may be a “gateway” method to promote PA. Further, integrating AVGs into group videoconferencing, a...
Paper Details
Title
Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review
Published Date
Jun 4, 2021
Volume
16
Issue
4
Pages
714 - 727
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.