Inclusion Design and Functionalities of a Personalized Virtual Coach for Wellbeing to Facilitate a Universal Access for Older Adults

Published on Jun 13, 2021
· DOI :10.1007/978-3-030-74605-6_30
Mira El Kamali3
Estimated H-index: 3
Leonardo Angelini12
Estimated H-index: 12
+ 8 AuthorsElena Mugellini15
Estimated H-index: 15
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#1Mira El KamaliH-Index: 3
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Conversational agents are becoming widespread thanks to the development of natural language processing and deep learning techniques. NESTORE is a virtual coach designed to support seniors during their journey to wellbeing. This virtual coach interacts with the user through two different type of conversational agents: a text-based chatbot integrated in a mobile application and a tangible coach, which is a physical object based on vocal interaction and tangible interaction. This paper presents the...
#1Mira El Kamali (University of Applied Sciences Western Switzerland)H-Index: 3
#2Leonardo AngeliniH-Index: 12
Last. Elena MugelliniH-Index: 15
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The population of people age 65 or over is increasing especially in Europe [3]. Granting to this target population a longer and healthier life is paramount for the European Community. In the context of the H2020 EU funded project “NESTORE” [11], an embodied and ubiquitous e-coach is being developed seeking to change the lifestyle of seniors in different domains of wellbeing. NESTORE e-coach is known as a personalized embodied and ubiquitous e-coach that plays three essential roles in elderly’s w...
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#2Elena Mugellini (University of Applied Sciences Western Switzerland)H-Index: 15
Last. Giuseppe Andreoni (Polytechnic University of Milan)H-Index: 18
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This paper describes the NESTORE e-coaching strategy and system architecture and its unique approach to support older adults to achieve a healthier lifestyle. The novelty of the NESTORE project is the definition of a multi-domain personalized pathway where the e-coach accompany the user throughout different structured and non-structured coaching activities and recommendations. The NESTORE e-Coach is the result of a highly multidisciplinary EU project, granted under the call SC1-PM-15-2017.
Purpose of the Study: Participatory design (PD) is widely used within gerontechnology but there is no common understanding about which methods are used for what purposes. This review aims to examine what different forms of PD exist in the field of gerontechnology and how these can be categorized. Design and Methods: We conducted a systematic literature review covering several databases. The search strategy was based on 3 elements: (1) participatory methods and approaches with (2) older persons a...
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AbstractPurpose Cognitive telerehabilitation is the concept of delivering cognitive assessment, feedback, or therapeutic intervention at a distance through technology. With the increase of mobile devices, wearable sensors, and novel human–computer interfaces, new possibilities are emerging to expand the cognitive telerehabilitation paradigm. This research aims to: (1) explore design opportunities and considerations when applying emergent pervasive computing technologies to cognitive telerehabili...
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Researchers often use participatory design -- involving endusers in technology ideation -- as this is found to lead to more useful and relevant products. Researchers have sought to involve older adults in the design of emerging technologies like smartphones, with which older adults often have little experience. Therefore, their effectiveness as co-designers could be questioned. We examine whether older adults can create novel design ideas, and whether critiquing existing applications prior to id...
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Technology for care at home is an important factor in supporting our ageing population. These technologies need to be both accessible and acceptable to a wide variety of users if they are to be taken up and successfully used in people's homes. This paper describes the user-centered co-design and evaluation of a multimodal reminder system for the home deployed on mobile devices. Six co-design sessions (N=25 users) were carried out with groups of older users to investigate the best methods and tec...
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Design for (every)one is a macro framework that attempts to identify, share and use ‘hidden solutions’ in community-based rehabilitation contexts and translate them into disruptive assistive devices built with local resources or appropriate technology. Within healthcare contexts, local solutions are frequently more effective as they reflect the physical, emotional and cognitive needs of specific patients and engage all stakeholders in a specific local context. By using open horizontal innovation...
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