Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study

Volume: 18, Issue: 6, Pages: 2823 - 2823
Published: Mar 10, 2021
Abstract
Social gamification systems have shown potential for promoting healthy lifestyles, but applying them to occupational settings faces unique design challenges. While occupational settings offer natural communities for social interaction, fairness issues due to heterogeneous personal goals and privacy concerns increase the difficulty of designing engaging games. We explored a two-level game-design, where the first level related to achieving...
Paper Details
Title
Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study
Published Date
Mar 10, 2021
Volume
18
Issue
6
Pages
2823 - 2823
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