Young adolescents’ interest in a mental health casual video game
Abstract
Mental distress and disorders among adolescents are well documented. Despite the array of treatments available, many mental health issues remain untreated and often undiagnosed. In an attempt to narrow the treatment gap, researchers have adapted existing mental health interventions into digital formats. Despite their efficacy in trial settings, however, real-world uptake of digital mental health interventions is typically low. Casual video games...
Paper Details
Title
Young adolescents’ interest in a mental health casual video game
Published Date
Jan 1, 2020
Journal
Volume
6
Pages
205520762094939 - 205520762094939
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Notes
History