ACCEPTANCE OF AGE RESTRICTIONS FOR DIGITAL GAMES WITH LOOT BOXES

Volume: 10, Issue: 1, Pages: 15 - 22
Published: Jun 25, 2020
Abstract
The digital gaming business has changed in the last years. Digital games are no longer just products. They developed into services. People play games not only on a stationary device, but on mobile devices, too. According to Mangan, today Freemium is the dominant monetization method in digital gaming. Digital games often cross the line between skill-based games and gambling. This is done by using loot boxes. Regulations of loot boxes are often...
Paper Details
Title
ACCEPTANCE OF AGE RESTRICTIONS FOR DIGITAL GAMES WITH LOOT BOXES
Published Date
Jun 25, 2020
Volume
10
Issue
1
Pages
15 - 22
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