Does gamification improve fruit and vegetable intake in adolescents? a systematic review

Volume: 26, Issue: 4, Pages: 347 - 366
Published: Jul 23, 2020
Abstract
Background: Nutrition and diet-related non-communicable diseases are a major cause of death worldwide. Food preferences and eating behaviours are likely to be established during adolescence, making it an important period to promote healthy behaviours. Aim: To review the effectiveness of gamification to improve fruit and vegetable intake in adolescents. Methods: A systematic search was conducted using eight databases and grey literature sources...
Paper Details
Title
Does gamification improve fruit and vegetable intake in adolescents? a systematic review
Published Date
Jul 23, 2020
Volume
26
Issue
4
Pages
347 - 366
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