Published on Jan 15, 2020
· DOI :10.5749/J.CTVTV937F.7
Masahiro Mori2
Estimated H-index: 2
📖 Papers frequently viewed together
1 Author (Angela Tinwell)
1 Citations
838 Citations
1,731 Citations
Cited By196
#1Lars HansonH-Index: 17
#2Dan HögbergH-Index: 11
Last. Maurice Lamb (University of Skövde)
view all 0 authors...
#1Spatola Nicolas (IIT: Istituto Italiano di Tecnologia)
#2Wykowska Agnieszka (IIT: Istituto Italiano di Tecnologia)
Abstract Anthropomorphism describes the tendency to attribute human characteristics to non-human agents such as robots. These attributions could depend on some dispositional factors such as the individuals' will to engage in reflective processes (need for cognition), to predict their environment (need for closure). Indeed, these traits may moderate how we explain artificial agents’ behavior that is our motivation to use cognitively more effortful reasoning about artificial agents against easily ...
#1Vignesh Yoganathan (University of Sheffield)H-Index: 7
#2Victoria-Sophie Osburg (University of Montpellier)
Last. Waldemar Toporowski (GAU: University of Göttingen)H-Index: 13
view all 4 authors...
Abstract The rise of humanoid robots in hospitality services accelerates the need to understand related consumer reactions. Four scenario-based experiments, building on social presence and social cognition theories, examine how humanoid robots (vs. self-service machines) shape consumer service perceptions vis-a-vis concurrent presence/absence of human staff. The influence of consumers' need for human interaction and technology readiness is also examined. We find that anthropomorphizing service r...
#1Siqi Fan (Yale University)H-Index: 2
#2Olga Dal Monte (Yale University)H-Index: 19
Last. Steve W. C. ChangH-Index: 22
view all 0 authors...
Summary null null In order to understand ecologically meaningful social behaviors and their neural substrates in humans and other animals, researchers have been using a variety of social stimuli in the laboratory with a goal of extracting specific processes in real-life scenarios. However, certain stimuli may not be sufficiently effective at evoking typical social behaviors and neural responses. Here, we review empirical research employing different types of social stimuli by classifying them in...
Care robots are likely to perform increasingly sophisticated caring activities that some will consider comforting and valuable. They will get increasingly humanlike and lifelike. This paper addresses the conceptual question: Even if robots can assist and ease people's suffering, can such machines provide humanistic care? Arguably, humanistic care is the most humanly distinctive and deepest form of care there is. As such, it may be thought to show most starkly the gulf between human and robot car...
Facial nonmanual signals and expressions convey critical linguistic and affective information in signed languages. However, the complexity of human facial anatomy has made the implementation of these movements a particular challenge in avatar research. Recent advances have improved the possible range of motion and expression. Because of this, we propose that an important next step is incorporating fine detail such as wrinkles to increase the visual clarity of these facial movements for the purpo...
Knowledge production within the interdisciplinary field of human–robot interaction (HRI) with social robots has accelerated, despite the continued fragmentation of the research domain. Together, these features make it hard to remain at the forefront of research or assess the collective evidence pertaining to specific areas, such as the role of emotions in HRI. This systematic review of state-of-the-art research into humans’ recognition and responses to artificial emotions of social robots during...
#1Katharina Jahn (University of Siegen)H-Index: 3
#2Bastian Kordyaka (University of Siegen)H-Index: 3
Last. Bjoern Niehaves (University of Siegen)H-Index: 13
view all 9 authors...
Abstract Gamification is often equipped with the promise to increase motivation and performance. However, research explaining which gamification design elements are effective and the mechanisms through which these effects can be explained is still at an early stage. By drawing on the three psychological needs – competence, autonomy, and social relatedness – proposed by self-determination theory, we develop a model to explain the effects of feedback and avatar design on reuse. We test these effec...
1 CitationsSource
#1Matias Volonte (Clemson University)H-Index: 2
#2Reza Ghaiumy Anaraky (Clemson University)H-Index: 2
Last. Sabarish V. Babu (Clemson University)H-Index: 18
view all 7 authors...
In this contribution we studied how different rendering styles of a virtual human impacted users’ visual attention in an interactive medical training simulator. In a mixed design experiment, 78 participants interacted with a virtual human representing a sample from the non-photorealistic (NPR) to the photorealistic (PR) rendering continuity. We presented five rendering style samples scenarios, namely All Pencil Shaded (APS), Pencil Shaded (PS), All Cartoon Shaded (ACT), Cartoon Shaded (CT), and ...