THE UNCANNY VALLEY

Published on Jan 15, 2020
· DOI :10.5749/J.CTVTV937F.7
Masahiro Mori2
Estimated H-index: 2
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Abstract
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2014
1 Author (Angela Tinwell)
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Abstract Anthropomorphism describes the tendency to attribute human characteristics to non-human agents such as robots. These attributions could depend on some dispositional factors such as the individuals' will to engage in reflective processes (need for cognition), to predict their environment (need for closure). Indeed, these traits may moderate how we explain artificial agents’ behavior that is our motivation to use cognitively more effortful reasoning about artificial agents against easily ...
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Care robots are likely to perform increasingly sophisticated caring activities that some will consider comforting and valuable. They will get increasingly humanlike and lifelike. This paper addresses the conceptual question: Even if robots can assist and ease people's suffering, can such machines provide humanistic care? Arguably, humanistic care is the most humanly distinctive and deepest form of care there is. As such, it may be thought to show most starkly the gulf between human and robot car...
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Facial nonmanual signals and expressions convey critical linguistic and affective information in signed languages. However, the complexity of human facial anatomy has made the implementation of these movements a particular challenge in avatar research. Recent advances have improved the possible range of motion and expression. Because of this, we propose that an important next step is incorporating fine detail such as wrinkles to increase the visual clarity of these facial movements for the purpo...
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Knowledge production within the interdisciplinary field of human–robot interaction (HRI) with social robots has accelerated, despite the continued fragmentation of the research domain. Together, these features make it hard to remain at the forefront of research or assess the collective evidence pertaining to specific areas, such as the role of emotions in HRI. This systematic review of state-of-the-art research into humans’ recognition and responses to artificial emotions of social robots during...
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#1Matias Volonte (Clemson University)H-Index: 2
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In this contribution we studied how different rendering styles of a virtual human impacted users’ visual attention in an interactive medical training simulator. In a mixed design experiment, 78 participants interacted with a virtual human representing a sample from the non-photorealistic (NPR) to the photorealistic (PR) rendering continuity. We presented five rendering style samples scenarios, namely All Pencil Shaded (APS), Pencil Shaded (PS), All Cartoon Shaded (ACT), Cartoon Shaded (CT), and ...
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