In the uncanny valley, transportation predicts narrative enjoyment more than empathy, but only for the tragic hero

Volume: 94, Pages: 140 - 153
Published: May 1, 2019
Abstract
The uncanny valley is a term used to describe the phenomenon that human simulations that are nearly but not quite realistic often give viewers an uneasy, eerie feeling. Given the prevalence of computer-animated human characters and a narrative framework in videogames, serious games, and health-related scenarios, it is important to examine how the uncanny valley influences narrative empathy and enjoyment. In a 2 × 2 × 2 between-groups...
Paper Details
Title
In the uncanny valley, transportation predicts narrative enjoyment more than empathy, but only for the tragic hero
Published Date
May 1, 2019
Volume
94
Pages
140 - 153
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.