The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games

Volume: 91, Pages: 72 - 83
Published: Feb 1, 2019
Abstract
Free-to-play online games create significant revenues through sales of virtual items. The argument that the sale of items that provide a competitive advantage (functional items) fuels a pay-to-win culture has attracted developers to business models that are solely based on the sale of non-functional items (items that provide no objective competitive advantage). However, the motivations for purchasing non-functional items remain under-examined....
Paper Details
Title
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games
Published Date
Feb 1, 2019
Volume
91
Pages
72 - 83
Citation AnalysisPro
  • Scinapse’s Top 10 Citation Journals & Affiliations graph reveals the quality and authenticity of citations received by a paper.
  • Discover whether citations have been inflated due to self-citations, or if citations include institutional bias.