The gamification of elementary school biology: a case study on increasing understanding of plants

Volume: 53, Issue: 5, Pages: 492 - 505
Published: Jul 29, 2018
Abstract
This study presents a new technique, the “Which plant am I?” game, which helps to increase pupils’ plant knowledge, while motivate them to become familiar with more plants. On the other hand pupils’ plant knowledge was tested in Serbia.The “Which Plant Am I?“ game was tested with two groups of pupils (in average 11 years old). Pupils in the experimental group took part in outdoor classes and played the ”Which plant am I?” game. Pupils of the...
Paper Details
Title
The gamification of elementary school biology: a case study on increasing understanding of plants
Published Date
Jul 29, 2018
Volume
53
Issue
5
Pages
492 - 505
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