To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course
Abstract
Over the last few years, the implementation of game elements like badges in non-game environments has become increasingly popular (Butler, 2014). In this study, we tested whether badges, which could be received for successful task performance and specific activities within an e-learning course in a higher education setting, had an impact on students' motivation and performance. In a between-subjects experimental field study, students were...
Paper Details
Title
To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course
Published Date
Mar 1, 2018
Journal
Volume
118
Issue
1
Pages
25 - 37
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