Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games
Abstract
Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of...
Paper Details
Title
Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games
Published Date
Sep 22, 2017
Journal
Volume
3
Issue
2
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