The effects of peer competition-based science learning game on secondary students’ performance, achievement goals, and perceived ability
Abstract
The purpose of this study is to examine the effects of different modes of competition on science learning in a game-based learning (GBL) environment. Some key motivational constructs such as learning goals, performance goals, and perceived ability were also investigated. One hundred ninety-five students from a secondary school in Taiwan were randomly assigned to three conditions (anonymous competition, non-anonymous competition, and a control...
Paper Details
Title
The effects of peer competition-based science learning game on secondary students’ performance, achievement goals, and perceived ability
Published Date
Mar 14, 2017
Volume
26
Issue
2
Pages
235 - 244
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