Transfer learning in real-time strategy games using hybrid CBR/RL

Pages: 1041 - 1046
Published: Jan 6, 2007
Abstract
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we present a multilayered architecture named CAse-Based Reinforcement Learner (CARL). It uses a novel combination of Case-Based Reasoning (CBR) and Reinforcement Learning (RL) to achieve transfer while playing against the Game AI across a variety of scenarios in MadRTSTM, a...
Paper Details
Title
Transfer learning in real-time strategy games using hybrid CBR/RL
Published Date
Jan 6, 2007
Pages
1041 - 1046
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