Serious games: video games for good?

Volume: 12, Issue: 1, Pages: 90 - 106
Published: Jan 1, 2015
Abstract
As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this seems a worthwhile enterprise; however, how is this genre viewed by youth who are immersed in video...
Paper Details
Title
Serious games: video games for good?
Published Date
Jan 1, 2015
Volume
12
Issue
1
Pages
90 - 106
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