A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft
Abstract
This paper examines social behavior in the online video game World of Warcraft. Specifically focusing on one element of social design: the behavior of players in the first release of Looking-for-Raid (LFR) loot system of World of Warcraft. It uses lens of economic game theory, combined with Williams (2010) mapping principle and a modern theoretical account of human decision-making, to explore how theory about individual interactions in...
Paper Details
Title
A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft
Published Date
Jul 1, 2014
Journal
Volume
36
Pages
1 - 12
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