Teaching and learning programming and software engineering via interactive gaming

Pages: 1117 - 1126
Published: May 18, 2013
Abstract
Massive Open Online Courses (MOOCs) have recently gained high popularity among various universities and even in global societies. A critical factor for their success in teaching and learning effectiveness is assignment grading. Traditional ways of assignment grading are not scalable and do not give timely or interactive feedback to students. To address these issues, we present an interactive-gaming-based teaching and learning platform called...
Paper Details
Title
Teaching and learning programming and software engineering via interactive gaming
Published Date
May 18, 2013
Pages
1117 - 1126
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