Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game

Volume: 2, Issue: 2, Pages: 103 - 113
Published: Jan 1, 2011
Abstract
The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and...
Paper Details
Title
Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game
Published Date
Jan 1, 2011
Volume
2
Issue
2
Pages
103 - 113
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