Content creation challenges and flow experience in educational games: The IT-Emperor case

Volume: 8, Issue: 3, Pages: 183 - 198
Published: Jul 1, 2005
Abstract
Students increasingly demand more constructive online courses that not only provide information but also facilitate studying experiences. Educational games offer a viable strategy to this end. In this paper, the experiences of university students (n = 18) playing an educational game, IT-Emperor, which was designed to facilitate flow experience, are studied through questionnaires and interviews. The main purpose of this paper is to study the...
Paper Details
Title
Content creation challenges and flow experience in educational games: The IT-Emperor case
Published Date
Jul 1, 2005
Volume
8
Issue
3
Pages
183 - 198
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