Narrative games for learning: Testing the discovery and narrative hypotheses.

Volume: 104, Issue: 1, Pages: 235 - 249
Published: Feb 1, 2012
Abstract
Strong claims are made for the potential educational effectiveness of narrative-based adventure games, but evidence about how to construct effective educational games is needed (Clark, Yates, Early, & Moulton, 2010; O'Neil & Perez, 2008). College students played a computer-based narrative discovery learning game called Crystal Island (Spires et al., 2010), in which they learned about pathogens (in Experiment 1), or one called Cache 17 (Koenig,...
Paper Details
Title
Narrative games for learning: Testing the discovery and narrative hypotheses.
Published Date
Feb 1, 2012
Volume
104
Issue
1
Pages
235 - 249
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