Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors

Pages: 49 - 56
Published: Jan 1, 2003
Abstract
In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. We use several cameras in conjunction with background subtraction to produce silhouettes of the actor as observed from the different camera viewpoints. These silhouettes allow the 3D-geometry of the actor to be estimated by a...
Paper Details
Title
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
Published Date
Jan 1, 2003
Pages
49 - 56
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