Meg Barton
Leidos
Iterative and incremental developmentGround truthPsychologyPersonalityCognitive biasDevelopment (topology)AvatarTest (assessment)Session (web analytics)Quantitative assessmentObservational assessmentSerious gameComputer scienceGame designMetaverseManagement scienceLinear discriminant analysisApplied psychologySocial psychology
2Publications
2H-index
7Citations
Publications 2
Newest
#1Carl Symborski (Leidos)H-Index: 4
#2Meg Barton (Leidos)H-Index: 2
Last. Carey K. Morewedge (BU: Boston University)H-Index: 27
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In this article, we report on a serious game development approach, characterized by combining theory-based design with an iterative development strategy guided by experimental test and evaluation. We describe two serious games that teach the mitigation of cognitive biases (human tendencies to commit systematic errors in thinking that lead to irrational judgments). Cognitive biases tend to be deeply ingrained and early attempts to reduce biases with training have met with little success. We addre...
4 CitationsSource
#1Carl Symborski (Leidos)H-Index: 4
#2Gary M. Jackson (Leidos)H-Index: 1
Last. Mary Magee Quinn (Leidos)H-Index: 3
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The purpose of this study was to investigate the extent to which real world characteristics of massively multiplayer online role-playing game (MMORPG) players can be predicted based on the characteristics and behavior of their avatars. Ground truth on participants’ real world characteristics was obtained through the administration of validated measures of personality and authoritarian ideology, as well as a demographics form. A team of trained assessors used quantitative assessment instruments t...
1 CitationsSource