Mehdi Rizvi
Polytechnic University of Milan
Human–computer interactionEngineeringMathematics educationPsychologyIdeationPedagogyEmpowermentClass (computer programming)Relation (database)ConversationParticipatory designSmart objectsSocio emotionalEngineering design processObject (philosophy)Computer scienceCurriculumDesign processAction researchKnowledge managementReflection (computer programming)Applied psychologyInternet of Things
15Publications
6H-index
53Citations
Publications 19
Newest
Design of new technology with children has been widely investigated, and lately several workshops have been organised with children for designing novel IoT or smart objects, e.g., for smart cities or parks. Gradually, the research focus has shifted, from an analysis of the technology itself, which children help create, towards an analysis of children’s possible gains in design workshops. However, in spite of several recent efforts, it is still unclear what happens when children participate in di...
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A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit close. These and others are smart things, part of the Internet of Things (IoT) and people's lives....
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#1Silvia Turri (University of Trento)H-Index: 1
#2Mehdi Rizvi (Free University of Bozen-Bolzano)H-Index: 6
Last. Francesco Pavani (University of Trento)H-Index: 37
view all 6 authors...
The understanding of linguistic messages can be made extremely complex by the simultaneous presence of interfering sounds, especially when they are also linguistic in nature. In two experiments, we tested if visual cues directing attention to spatial or temporal components of speech in noise can improve its identification. The hearing-in-noise task required identification of a five-digit sequence (target) embedded in a stream of time-reversed speech. Using a custom-built device located in front ...
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#1Rosella Gennari (Free University of Bozen-Bolzano)H-Index: 14
#2Maristella Matera (Polytechnic University of Milan)H-Index: 27
Last. Eftychia Roumelioti (Free University of Bozen-Bolzano)H-Index: 5
view all 5 authors...
Abstract null null Several workshops use toolkits to engage children in the design of smart things, that is, everyday things like toys enhanced with computing devices and capabilities. In general, the toolkits focus on one design stage or another, e.g., ideation or programming. Few toolkits are created to guide children through an entire design process. This paper presents a toolkit for smart-thing design with children. It revolves around null SNaP , a card-based board game for children. The too...
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#1Rosella GennariH-Index: 14
#2Mehdi RizviH-Index: 6
Smart things, such as smart watches and smart-door bells, are becoming part of our daily life. Artists are usually inexperienced of how smart things are designed. Experiencing the design of smart things can trigger their imagination and help them produce novel artwork. This paper reports on workshops with five artists, without prior experience of smart-thing design. At the core of the workshops were the ideation tools of IoTgo, which is a smart-thing design toolkit. The first workshop served to ...
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#1Rosella GennariH-Index: 14
#2Maristella MateraH-Index: 27
Last. Eftychia RoumeliotiH-Index: 5
view all 5 authors...
#1Alessandra Melonio (Free University of Bozen-Bolzano)H-Index: 11
#2Mehdi Rizvi (Free University of Bozen-Bolzano)H-Index: 6
Last. Maristella Matera (Polytechnic University of Milan)H-Index: 27
view all 6 authors...
Children's role in the design of new technology has been widely investigated. Recently, the research focus has shifted, from the technology they help create, towards what children gain by participating in design workshops. This paper intercepts this line of research. It reports on a design workshop with 27 children, aged from 11 to 14 years old, ideating, programming and prototyping smart objects for their town park. Data were gathered in relation to children's beliefs, before and after the work...
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#1Eftychia Roumelioti (Free University of Bozen-Bolzano)H-Index: 5
#2Rosella Gennari (Free University of Bozen-Bolzano)H-Index: 14
Last. Mehdi Rizvi (Free University of Bozen-Bolzano)H-Index: 6
view all 5 authors...
Supporting children's learning and competence in technology design is a way to empower them. This means enabling them to continue designing in the future, independently. In this paper, a series of workshops is presented, structured around a board game, which aims to support children in becoming competent enough so as to design on their own.
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#1Rosella Gennari (Free University of Bozen-Bolzano)H-Index: 14
#2Maristella Matera (Polytechnic University of Milan)H-Index: 27
Last. Eftychia Roumelioti (Free University of Bozen-Bolzano)H-Index: 5
view all 5 authors...
Recent research advocates the role of protagonist for children in design: children should participate across different design stages, from ideation to programming, so that they learn through it. However it is not straightforward how to organise a design workshop with children across different design stages, above all in a short time span. This paper tackles such issue. It presents a workshop with children ideating, programming and prototyping smart objects, structured around a card-based board g...
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#1Rosella Gennari (Free University of Bozen-Bolzano)H-Index: 14
#2Alessandra Melonio (Free University of Bozen-Bolzano)H-Index: 11
Last. Mehdi Rizvi (Free University of Bozen-Bolzano)H-Index: 6
view all 3 authors...
ABSTRACTPrimary school curricula teach children conversation norms for promoting positive social interactions, such as turn-taking and turn reserving, while curricula discourage other aspects of conversations, such as overlapping in turns. However such norms are abstract and difficult to master. Recently, interactive tangible solutions (briefly, tangibles) have been used to sustain the scaffolding of conversation norms. This paper continues this line of investigation. It discusses how meta-desig...
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