Yi-Chun Lin
National Taiwan Normal University
Learning effectHuman–computer interactionMathematics educationRedundancy (engineering)PsychologyEducational technologyCognitionMobile deviceLearning environmentTest (assessment)Student learningFemale studentsComputer scienceSimulationScience educationMultimediaComprehensionCooperative learningCognitive loadTeaching methodRobot
33Publications
11H-index
380Citations
Publications 31
Newest
#1Tzu-Chien Liu (NTNU: National Taiwan Normal University)H-Index: 27
#2Yi-Chun Lin (NTNU: National Taiwan Normal University)H-Index: 11
Last. Slava Kalyuga (UNSW: University of New South Wales)H-Index: 39
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System pausing at pre-determined positions during multimedia presentations can enhance multimedia learning. However, the pause positions are usually set up based on the structure of the learning material (e.g., segmentation principle) rather than on the complexity of its different sections (as determined by levels of element interactivity, according to cognitive load theory). This study investigated the effectiveness of complexity-determined system pauses positioned either before or after comple...
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#1Tzu-Chien Liu (NTNU: National Taiwan Normal University)H-Index: 27
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study proposed a new research approach with the use of virtual reality (VR) classroom as the experimental platform to investigate this issue. In the current study, ...
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#1Tzu-Chien Liu (NTNU: National Taiwan Normal University)H-Index: 27
#4Chung Yuan HsuH-Index: 12
Although a modality effect indicating better learning from an animation with spoken learning guidance than from an animation with written learning guidance has often been found in research on learning from animation, the effect has hardly been investigated for learning from computer simulation. This study examined the interaction effects between the multimedia types of animation and computer simulation, and the presentation modes of written and spoken learning guidance. Based on cognitive load t...
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#1Yi-Chun Lin (NTUST: National Taiwan University of Science and Technology)H-Index: 11
#2Ya-Hui Hsieh (NTUST: National Taiwan University of Science and Technology)H-Index: 3
Last. Shu-Ming Wang (CCU: Chinese Culture University)H-Index: 4
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This study aims to empirically and qualitatively explore elementary-school students’ learning and gaming performance as well as attention in response to resource classification tasks in a drill-based educational game and to further explore patterns in their gaming performance and attention. A mixed-methods design was employed, and performance analysis, video analysis, quantitative content analysis, and cluster analysis were used to analyze the data. Results showed that these students achieved st...
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#1Tzu-Chien LiuH-Index: 27
#2Yi-Chun Lin (NTNU: National Taiwan Normal University)H-Index: 11
Last. Fred Paas (UOW: University of Wollongong)H-Index: 92
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The finding that under split‐attention conditions students learn more from a picture and spoken text than from a picture and written text (ie, the modality effect) has consistently been found in many types of computer‐assisted multimedia learning environments. Using 58 fifth‐grade and sixth‐grade elementary school children as participants, we investigated whether the modality effect can also be found in a mobile learning environment (MLE) on plants' leaf morphology, in which students had to lear...
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#1Ya-Hui Hsieh (NTUST: National Taiwan University of Science and Technology)H-Index: 3
#2Yi-Chun Lin (NTUST: National Taiwan University of Science and Technology)H-Index: 11
Last. Huei-Tse Hou (NTUST: National Taiwan University of Science and Technology)H-Index: 28
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Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also investigated the gender and grade differences as well as the types of potential clusters of flow experiences and performance. Thirty-four elementary school stud...
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#1Tzu-Chien Liu (NTNU: National Taiwan Normal University)H-Index: 27
This study investigated the occurrence of the redundancy effect in a normal classroom when presenting multiple formats of information with the assistance of electronic slideshows. A virtual classroom that simulates a normal classroom was developed as the experimental platform in this study. One hundred and twenty undergraduates and graduated students were randomly assigned to the following three experimental conditions with varying presentation formats: audio only condition, visual only conditio...
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#2Tzu-Chien Liu (NTNU: National Taiwan Normal University)H-Index: 27
Computer simulations were used to teach students basic concepts associated with correlation. Half of the students were presented information in a sequential series of single frames in which each frame replaced the preceding frame while the other half were presented the information in simultaneous multiple frames in which each frame was added to the previous frames without replacement. It was hypothesized that if the isolated elements effect occurs, the single-frame condition should be superior. ...
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#1Yi-Chun Lin (NTUST: National Taiwan University of Science and Technology)H-Index: 11
#2Ya-Hui Hsieh (NTUST: National Taiwan University of Science and Technology)H-Index: 3
Last. Huei-Tse Hou (NTUST: National Taiwan University of Science and Technology)H-Index: 28
view all 3 authors...
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey research (e.g., questionnaires and interviews) and lag sequential analysis to evaluate educational systems or applications and further understand students’ o...
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This paper developed and evaluated a Lilliput Multimedia (LM) system to enhance students’ learning motivation by bringing them personally onto the scene to explore the world without having to leave the classroom. The LM system integrates of digital multimedia exhibition content, remote-controlled toy cars, and toy models of the buildings to motivate the students and engage them to learn as if they were touring a Lilliputian museum. With the help of the LM system, students are able to enjoy touri...
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